SWG Reborn

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SWG Reborn

Postby Marle » Sat Jan 13, 2007 5:10 pm

Hey all!

I have been keeping track of a project currently underway to revive our beloved Pre-CU SWG. It seems as if progress is slow, so dont expect anything for awhile, but it sure was refreshing to see it coming slowly back to life. Discuss....

Linky here: http://www.swgemu.com

Marle Remes - SWG Chilastra
Badmojo - WoW Korgath

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Postby Kix » Sat Jan 13, 2007 7:23 pm

If they succeed, SoE will sue them into the stone age. Too bad, because it would have been great fun.
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An update on PreCU Star Wars Galaxies

Postby Marle » Fri Nov 21, 2008 1:32 am

Hi all!
I know you all appreciate my AFK skillz but I am sorry I have been busy goin to grad school. Anyway it is good to know y'all are still rockin the boards. I have also been keepin track of this project and they are nearly completed. Below is the current progress and status of the project (cut and pasted from their forums):
This thread is meant to be a simple way to keep the community updated on tasks that the DEV team is currently working on.

Last updated: 11/13/2008
Each subject will be divided into several tiers of completion:
1.Packet work finished
2.Preliminary coding has begun.
3.Preliminary coding is done, and groundwork is in place to begin detailed refining.
4.Feature is ready to be implemented and is probably in internal testing on private Core3 Servers.
5.Feature has been implemented for public testing on SWGEmu Test Center.

We will try to update this every time the status of each section changes.

a. Features

1.Preliminary Features
Zoning in to world:
Level: 5
HAM:
Level: 5
Mail:
Level: 5
Interface Elements (buff window, consent window):
Level: 5
Chat:
Level: 5
Guild Chat:
Level: 5
Planetary Chat:
Level: 4
Group Chat:
Level: 5
Private Messages:
Level: 5
System Messages:
Level: 5
Combat Spam:
Level: 5
Shuttles:
Level: 5
Custom Avatar Creation:
Level: 5
Planetary Travel:
Level: 5
Skills:
Level: 5
Trading:
Level: 5
Grouping:
Level: 5
Waypoints:
Level: 5
Dancing:
Level: 5
Music:
Level: 5
Titles:
Level: 5
Cell Movement:
Level: 5
Mounts:
Level: 5
tipping:
Level: 5


2. Combat Features

HAM updates (Damage, attack cost):
Level: 5
default attack:
Level: 5
Dueling:
Level: 5
Weapon speed/damage modifiers:
Level: 5
Tangible Weapons/Items:
Level: 5
Special Moves:
Level: 5

3. Crafting

Crafting:
Level: 5
Experimentation:
Level: 5
Item Creation:
Level: 5

4. NPCs
NPC Zone in:
Level: 5
NPC attack:
Level: 5
NPC movement:
Level: 5
NPC basic AI
Level: 4

5.Player Housing, economy and municipalities
Structure Placement:
Level: 5
Structure Administration (Ban, admin list, entry list, name, and maintenance:
Level: 4
Guild Creation:
Level: 5
Guild Administration:
Level: 4
Disband Guild:
Level: 3
Destroy Structure:
Level: 2
Place city:
Level: 0
City Administration:
Level: 0
City Structure Placement:
Level: 0
Citizenship:
Level: 0
Harvesters:
Level: 4
Resource Gathering:
Level: 5
Bazaar:
Level: 5
Vendors:
Level: 4
Item Acquisition:
Level: 5
Auctions:
Level: 5
Quests:
Level: 4
Missions:
Level: 4

6. Galactic Civil War


NPC Factional recruiters:
Level: 5
Factional Ranking:
Level: 4
Factional Item Perks:
Level: 1
Factional Base Placement:
Level: 0

7. Jump To Lightspeed
Flight:
Level: 4
Lightspeed:
Level: 4
Ship Administration:
Level: 2
Combat:
Level: 0
Looting:
Level: 0
Death:
Level: 4

__________________________________________________ _
The professions section will be broken up into several tiers of completion.
1.Preliminary research has been started.
2.Packet research is finished, programming has begun.
3.Profession has entered closed focus testing.
4.Profession has been put on Test Center for testing.
5.All profession features are finished, and verified working.

**PLEASE NOTE THAT THIS SECTION IS DUE TO CHANGE WITH THE UPCOMING COMBAT REVAMP AND FIXES**

b. Professions

Architect:
Level: 3
Armorsmith:
Level: 3
Artisan:
Level: 3
Bio-Engineer:
Level: 1
Bounty Hunter:
Level: 2
Brawler:
Level: 4
Carbineer:
Level: 4
Chef:
Level: 3
Combat Medic:
Level: 2
Commando:
Level: 2
Creature Handler:
Level: 1
Dancer:
Level: 5
Doctor:
Level: 5
Droid Engineer:
Level: 3
Entertainer:
Level: 5
Fencer:
Level: 4
Image Designer:
Level: 5
Marksman:
Level: 5
Medic:
Level: 4
Merchant:
Level: 2
Musician:
Level: 5
Pistoleer:
Level: 4
Pikeman:
Level: 4
Politician:
Level: 2
Ranger:
Level: 2
Rifleman:
Level: 4
Scout:
Level: 2
Smuggler:
Level: 2
Swordsman:
Level: 4
Squad Leader:
Level: 1
Tailor:
Level: 3
Teräs Käsi Artist:
Level: 4
Weaponsmith:
Level: 3

__________________________________________________

The database section will be broken up into several different tiers:
1.Primary Planning and SQL template layout complete.
2.Database has begun to be populated.
3.Database is complete.
4.Database is in it's usable form and ready to be implemented.
5.Database is in for public testing on SWGemu Core 3 server.


c. Database

Creatures:
Level: 4
NPCs:
Level: 4
Item stats:
Level: 3
Loot table:
Level: 4
Resources:
Level: 5
Static NPC spawns (Cities and POIs):
Level: 3
Trainers:
Level:5

__________________________________________________ ____
d. Edits and Updates

More information and sections will be added over time. Admins, moderators, If you edit this please document your edit in this formatting:

[Name of changer] [Date of change] [Description of change]


Seaseme - May 26th - Changed NPC zone in, attack, movement to level 5. Turned Skills to level 5.
Seaseme - June 1st - Changed DB Trainers to level 5, Waypoints to level 4, factional ranking to level 4
Seaseme- June 4th - Added Music, Dancing, Shuttles, And titles and updated them to level 5. Also updated the NPC database to complete.
Seaseme- July 07 - Updated Chat, Guild, Groups, missions and waypoints.
Seaseme- August 24- put in Cell Movement and status
Seaseme- September 14th - updated Vehicles and Tipping status.
Seaseme- January 1st - Updated, Tipping, Resources, trading, harvesters, loot table, item acquisition, and planetary travel.
Seaseme- January 16th - Updated structure placement, bazaars, venders, NPC Basic AI, Quests, and Cell Movement
Seaseme- March 23rd - Updated all crafting list items to 4, soon to be 5. Updated Bazaars, and auctions.
Seaseme- April 25th - Updated Default Attack to 5.
Kyle- May 26th - Updated Crafting to 5 on experimentation and Item creation.
Seaseme- July 13th - Updated Crafting to 5.
Seaseme- October 20th – Added Professions Section and updated accordingly.
Ekaika- Oct23 - Guild Chat & Interface elements bumped up to 5
Max - Nov13 - Added Droid Engineer


This list is NOT in order of importance, or in any chronological order.

ENJOY!
Marle

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Postby Eicer » Fri Nov 21, 2008 8:43 am

keep me posted, i'd go "back" in a heartbeat
It's not powerleveling...its leveling as fast as you can...with POWER!!

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Postby Emide » Sat Nov 22, 2008 9:37 am

Marle!!!!!!

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Postby vandal » Tue Nov 25, 2008 12:29 am

heh... i've been logging on every once in a while (whenever there is a free trial) and checking it out... i never really do anything though, besides checking to see if any old friends still play..
I'd love to see the game go pre-CU again but i'm not too optimistic about it..
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